11/23/2023 0 Comments Tormentor x punisher![]() ![]() This might have been a necessity since the music, sound effects, screen shake, and particle effects make it hard to tell what's what from so much overlap, but it still doesn't feel worth it considering how much it slows down an otherwise rapid gameplay loop. The cutscene that zooms in on every boss also seems pointless since they all have unique sound queues that let you know which one spawned in regardless if you can see them or not. The random boss spawns also detract from chasing high scores since at the start and end (where three bosses will spawn at once), luck will play a huge role in how far you get since most players will have every shot upgrade by the end. As nice as this is, the random boss type that will spawn makes it so getting the f-off shot or fire is best since aside from the bird boss that charges the wall, wallie isn't useful for quickly killing bosses, or even the shield enemies. It's a little annoying that you need to spend about 30 seconds every time to get these, but I can't see any way of changing this other than a upgrade selection at the start of every run (but then you lose out on the feeling of gradually powering up your character, which I don't think is worth losing). Tormentor X Punisher knows what kind of game it wants to be, and if you’re not into score chasing, there’s nothing here for you.I'm conflicted on this game because although I really enjoy the mechanics and decisions you have to make, I always feel a hesitance to go again because of the random boss order, and the relatively long, unskippable cutscenes that play at the start of every boss spawn.Īt least in the early game, there's always the options of going for different weapon upgrades in different orders like fire, wall, and f-off shots. Outside of learning how to make use of the perks, there are no elements that really change the game on repeated plays. If you’re looking for elements of persistence or growth, there aren’t any. Tormentor X Punisher was designed around quick repeatable runs. However, Tormentor X Punisher can’t escape the same problems that I have with the score chasing genre. With Tormentor X Punisher, you can’t guarantee that the arena will be the same after each minute of play. Games like Devil Daggers or Geometry Wars always start the same way, and how you play will determine how far you get. The beauty of the bosses and perk system is that they help to fight one of the big problems with score chasers: Repetition. ![]() Get the buzz saw boss first, and you can expect a very different run compared to something that just spawns acid on the ground. While there is a fixed limit of bosses currently in the game, the order that you fight them in will have drastic implications on the arena. One boss throws slabs of rocks that become permanent walls.Īnother boss will leave buzz saws going around the perimeter for the remainder of the run. What’s special about the bosses is that each one will impact the arena in some way upon death. While they also have one hit point, striking their weakpoint without getting killed is another matter. After about a minute of play, a boss will randomly spawn into the middle of the arena. The bosses in Tormentor X Punisher are the defining moments in each run. While the perks do impact how you play Tormentor X Punisher, it’s the bosses that come to define the run. Enemies are always constantly spawning, which should give you plenty of chances to go for special kills. Fill the circle up, and your shotgun will gain a permanent bonus for the remainder of the run. Killing enemies in specific ways will bring up a perk represented by a radial pie. The twist of the game comes in with how your shotgun will grow over time. Your shotgun will automatically refill your machine gun as you fire it making sure that combat is always going on. Using your rifle is meant for long ranged combat, and the final bullet will leave a fire trail. You’re armed with a shotgun/assault rifle combo. The rules of Tormentor X Punisher are simple: Everything dies in one hit. While the game is built around essentially one play, the subtle differences do a lot to distinguish it from its ilk.Īfter the game’s crazy (and not for kids) opening scene, all you need to know is that you’re pissed, there are demons nearby, go kill them. ![]() Tormentor X Punisher follows in the line of score chasing-focused titles like Devil Daggers. ![]()
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